_q_u_a_d Specifies the quadrics object (created with ffffgggglllluuuuNNNNeeeewwwwQQQQuuuuaaaaddddrrrriiiicccc).
_r_a_d_i_u_s Specifies the radius of the sphere.
_s_l_i_c_e_s Specifies the number of subdivisions around the _z axis (similar
to lines of longitude).
_s_t_a_c_k_s Specifies the number of subdivisions along the _z axis (similar to
lines of latitude).
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
ffffgggglllluuuuSSSSpppphhhheeeerrrreeee draws a sphere of the given radius centered around the origin.
The sphere is subdivided around the _z axis into slices and along the _z
axis into stacks (similar to lines of longitude and latitude).
If the orientation is set to GGGGLLLLUUUU____OOOOUUUUTTTTSSSSIIIIDDDDEEEE (with ffffgggglllluuuuQQQQuuuuaaaaddddrrrriiiiccccOOOOrrrriiiieeeennnnttttaaaattttiiiioooonnnn),
then any normals generated point away from the center of the sphere.
Otherwise, they point toward the center of the sphere.
If texturing is turned on (with ffffgggglllluuuuQQQQuuuuaaaaddddrrrriiiiccccTTTTeeeexxxxttttuuuurrrreeee), then texture
coordinates are generated so that _t ranges from 0.0 at z=-radius to 1.0
at z=radius (_t increases linearly along longitudinal lines), and _s ranges
from 0.0 at the +_y axis, to 0.25 at the +_x axis, to 0.5 at the -_y axis,
to 0.75 at the -_x axis, and back to 1.0 at the +_y axis.